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Damage Increase

Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee, or ranged hit. It is applied before the target's resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery, and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.

Total Damage Bonus is capped at 300% (all the above + abilities, spells, buffs).

Grapes of Wrath adds 35% Damage Increase as a temporary bonus that cannot exceed the 100% cap.

DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.

Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

  • 5 Enchanted Essence
  • 10 Citrine
  • 10 Crystal Shards

See Also

  • [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]