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Imp

Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp.

The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 2 slot tameable, with pack instinct. They can be quite a handful when used by a skilled Tamer

Statistics

Basic Information

Property Value
Spawn Locations Abyss Champion Spawn, Ankh Dungeon, Blood Dungeon, Blood Dungeon Entrance, Burned Forest, Cyclops Dungeon, Cyclops Valley, Hedge Maze, Honesty Moongate, Humility Jungle, Hythloth levels 1,2,3&4, Justice Moongate, Lost Lands Desert, Montor, Montor Desert, Nox Tereg, Undead Camp, Volcanic Lair, Wind, Wisp Dungeon Entrance, Wisp Dungeon level 4, Wyrm Mountain, Wyvern Point
Fame 2500
Karma -2500
Alignment EVIL
First Seen The Second Age
Pack Instinct Demon

Loot

Property Value
Gold 50-100
Special Loot 1 low level Scroll
Cut Up Loot 7 Spined Hides, 1 Raw Rib

Attributes

Property Value
Strength 91 - 115
Hit Points 55 - 70
Dexterity 61 - 80
Stamina 61 - 80
Intelligence 86 - 105
Mana 86 - 105

Combat Stats

Property Value
Base Damage 10 - 14
Barding Difficulty 65-70
Taming Difficulty 83.1
Preferred Foods Meat
Slayer Vulnerability

Skills

Property Value
Wrestling 40.1 - 44.0
Tactics 42.1 - 50.0
Magic Resist 30.1 - 50.0
Magery 90.1-100
Eval Int 20.1-30

Resistances

Property Value
Physical 25 - 35
Fire 40 - 50
Cold 20 - 30
Poison 30 - 40
Energy 30 - 40

Damage Output

Property Value
Fire 50%
Poison 50%

See Also

[[Category:MonstersCategory:Tameables