Lizardman
These reptilian creatures are savage, but very Intelligent - perhaps equal in intellect to humanity, though without the moderating influences of civilization. They love gold, and will play the brigand on parties that are insufficiently protected.
Mondain created Lizardmen in his dark laboratories, along with many other strange, hybrid creatures, including minotaurs, orcs, and goblins.
Statistics
| Property |
Value |
| Spawn Locations |
Cold Blood Champion Spawn, Sleeping Dragon Champion Spawn, Wrong, Crane Marsh, Despise Felucca Level 1, New Haven Mine, Nox Tereg, Lizardman Village, Bog of Desolation, Destard Swamps, Fens of the Dead |
| Fame |
1500 |
| Karma |
-1500 |
| Alignment |
Evil |
| First Seen |
Day One |
Loot
| Property |
Value |
| Gold |
50-75 |
| Special Loot |
Level 1 Treasure Map |
| Cut Up Loot |
12 Spined Hides, 1 Raw Rib |
Attributes
| Property |
Value |
| Strength |
96-120 |
| Hit Points |
58-72 |
| Dexterity |
86-105 |
| Stamina |
86-105 |
| Intelligence |
36-60 |
| Mana |
36-60 |
Combat Stats
| Property |
Value |
| Base Damage |
5-7 |
| Barding Difficulty |
50.3 |
| Slayer Vulnerability |
|
Skills
| Property |
Value |
| Wrestling |
50.1-70.0 |
| Tactics |
55.1-80.0 |
| Magic Resist |
35.1-60.0 |
| Anatomy |
0 |
| Magery |
0 |
| Eval Int |
0 |
| Meditation |
0 |
| Poisoning |
0 |
Resistances
| Property |
Value |
| Physical |
25-30 |
| Fire |
5-10 |
| Cold |
5-10 |
| Poison |
10-20 |
Damage Output
| Property |
Value |
| Physical |
100% |
See Also
- Tiana the Guard, who offers a kill quest involving Lizardmen.
[[Category:Monsters]]