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Lizardman

These reptilian creatures are savage, but very Intelligent - perhaps equal in intellect to humanity, though without the moderating influences of civilization. They love gold, and will play the brigand on parties that are insufficiently protected.

Mondain created Lizardmen in his dark laboratories, along with many other strange, hybrid creatures, including minotaurs, orcs, and goblins.

Statistics

Basic Information

Property Value
Spawn Locations Cold Blood Champion Spawn, Sleeping Dragon Champion Spawn, Wrong, Crane Marsh, Despise Felucca Level 1, New Haven Mine, Nox Tereg, Lizardman Village, Bog of Desolation, Destard Swamps, Fens of the Dead
Fame 1500
Karma -1500
Alignment Evil
First Seen Day One

Loot

Property Value
Gold 50-75
Special Loot Level 1 Treasure Map
Cut Up Loot 12 Spined Hides, 1 Raw Rib

Attributes

Property Value
Strength 96-120
Hit Points 58-72
Dexterity 86-105
Stamina 86-105
Intelligence 36-60
Mana 36-60

Combat Stats

Property Value
Base Damage 5-7
Barding Difficulty 50.3
Slayer Vulnerability

Skills

Property Value
Wrestling 50.1-70.0
Tactics 55.1-80.0
Magic Resist 35.1-60.0
Anatomy 0
Magery 0
Eval Int 0
Meditation 0
Poisoning 0

Resistances

Property Value
Physical 25-30
Fire 5-10
Cold 5-10
Poison 10-20

Damage Output

Property Value
Physical 100%

See Also

  • Tiana the Guard, who offers a kill quest involving Lizardmen.

[[Category:Monsters]]