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Ophidian Zealot

Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.

For more on the Ophidian race, see Ophidian.

Statistics

Basic Information

Property Value
Spawn Locations Ophidian Lair, Terathan Keep, Cold Blood Champion Spawn, Terathan Keep Underground, Lost Lands Desert
Fame 11500
Karma -11500
Alignment EVIL
First Seen  

Loot

Property Value
Gold 275-325
Special Loot level 2 Treasure Map, 2 Medium level [[Scrolls, 5-15 Reagents
Cut Up Loot 1 Raw Rib

Attributes

Property Value
Strength 281 - 305
Hit Points 169 - 183
Dexterity 191 - 215
Stamina 36 - 45
Intelligence 226 - 250
Mana 226 - 250

Combat Stats

Property Value
Base Damage 5 - 10
Barding Difficulty 81.5
Slayer Vulnerability  

Skills

Property Value
Wrestling 20.2 - 60.0
Tactics 65.0 - 87.5
Magic Resist 75.0 - 97.5
Anatomy 0
Magery 95.1 - 100.0
Eval Int 95.1 - 100.0
Meditation 0
Poisoning 0

Resistances

Property Value
Physical 40 - 45
Fire 20 - 30
Cold 25 - 35
Poison 35 - 40
Energy 25 - 35

Damage Output

Property Value
Physical 100%

See Also

  • Ophidian
  • [[Ophidian Apprentice Mage
  • Ophidian Avenger
  • Ophidian Brood Queen
  • Ophidian Berserker
  • Ophidian Enforcer
  • Ophidian Healer
  • Ophidian Justicar
  • Ophidian Knight-Errant
  • Ophidian Matriarch
  • Ophidian Shaman
  • Ophidian Warrior