Ophidian Zealot
Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
For more on the Ophidian race, see Ophidian.
Statistics
| Property |
Value |
| Spawn Locations |
Ophidian Lair, Terathan Keep, Cold Blood Champion Spawn, Terathan Keep Underground, Lost Lands Desert |
| Fame |
11500 |
| Karma |
-11500 |
| Alignment |
EVIL |
| First Seen |
|
Loot
| Property |
Value |
| Gold |
275-325 |
| Special Loot |
level 2 Treasure Map, 2 Medium level [[Scrolls, 5-15 Reagents |
| Cut Up Loot |
1 Raw Rib |
Attributes
| Property |
Value |
| Strength |
281 - 305 |
| Hit Points |
169 - 183 |
| Dexterity |
191 - 215 |
| Stamina |
36 - 45 |
| Intelligence |
226 - 250 |
| Mana |
226 - 250 |
Combat Stats
| Property |
Value |
| Base Damage |
5 - 10 |
| Barding Difficulty |
81.5 |
| Slayer Vulnerability |
|
Skills
| Property |
Value |
| Wrestling |
20.2 - 60.0 |
| Tactics |
65.0 - 87.5 |
| Magic Resist |
75.0 - 97.5 |
| Anatomy |
0 |
| Magery |
95.1 - 100.0 |
| Eval Int |
95.1 - 100.0 |
| Meditation |
0 |
| Poisoning |
0 |
Resistances
| Property |
Value |
| Physical |
40 - 45 |
| Fire |
20 - 30 |
| Cold |
25 - 35 |
| Poison |
35 - 40 |
| Energy |
25 - 35 |
Damage Output
| Property |
Value |
| Physical |
100% |
See Also
- Ophidian
- [[Ophidian Apprentice Mage
- Ophidian Avenger
- Ophidian Brood Queen
- Ophidian Berserker
- Ophidian Enforcer
- Ophidian Healer
- Ophidian Justicar
- Ophidian Knight-Errant
- Ophidian Matriarch
- Ophidian Shaman
- Ophidian Warrior