Savage Shaman
One should not doubt the magical prowess of the savage shamans. Recognizable by the symbolic deer mask they wear. Shamans are very spiritual and often travel out into the wilderness to practice their arts. A shaman by herself can be very dangerous; however, it is recommended that one avoids groups of shamans, as they can pool their magic into deadly spells of mass destruction.
If the Shaman begins a dance, a check is done to see if 3 or more other Shamans are nearby. When the dance is completed by all, the Savages cast a powerful group spell (Chain Lightning, Mass Poison). There is also a chance of an area spell of Greater Heal, which will heal all the Savages nearby.
Like other Savages, the Shaman has a substantial damage bonus against large tamed animals.
Statistics
| Property |
Value |
| Spawn Locations |
Delucia Orc Fort, Lizardman Fort, Savage Camp, Savage Village, Destard Swamps |
| Fame |
1000 |
| Karma |
-1000 |
| Alignment |
EVIL |
| First Seen |
Savage Empire scenario May 2001 |
Loot
| Property |
Value |
| Gold |
125-175 |
| Special Loot |
Reagents, Deer Mask, Tribal Berries |
| Cut Up Loot |
1 Raw Rib |
Attributes
| Property |
Value |
| Strength |
126 - 145 |
| Hit Points |
STR |
| Dexterity |
91 - 110 |
| Stamina |
91 - 110 |
| Intelligence |
161 - 185 |
| Mana |
161 - 185 |
Combat Stats
| Property |
Value |
| Base Damage |
4 - 10 |
| Barding Difficulty |
88.9 |
| Taming Difficulty |
Not tameable |
| Slayer Vulnerability |
Repond Slayer |
Skills
| Property |
Value |
| Wrestling |
62.5 - 85.0 |
| Tactics |
62.5 - 85.0 |
| Magic Resist |
77.5 - 100.0 |
| Magery |
72.5 - 95.0 |
| Eval Int |
77.5 - 100.0 |
| Meditation |
77.5 - 100.0 |
Special Abilities
Damage bonus against large tameables
Resistances
| Property |
Value |
| Physical |
30 - 40 |
| Fire |
20 - 30 |
| Cold |
20 - 30 |
| Poison |
20 - 30 |
| Energy |
40 - 50 |
Damage Output
| Property |
Value |
| Physical |
100% |
See Also
- Savage Rider
- Savage Warrior (Female)
- Savage Warrior (Male)