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Savage Shaman

One should not doubt the magical prowess of the savage shamans. Recognizable by the symbolic deer mask they wear. Shamans are very spiritual and often travel out into the wilderness to practice their arts. A shaman by herself can be very dangerous; however, it is recommended that one avoids groups of shamans, as they can pool their magic into deadly spells of mass destruction.

If the Shaman begins a dance, a check is done to see if 3 or more other Shamans are nearby. When the dance is completed by all, the Savages cast a powerful group spell (Chain Lightning, Mass Poison). There is also a chance of an area spell of Greater Heal, which will heal all the Savages nearby.

Like other Savages, the Shaman has a substantial damage bonus against large tamed animals.

Statistics

Basic Information

Property Value
Spawn Locations Delucia Orc Fort, Lizardman Fort, Savage Camp, Savage Village, Destard Swamps
Fame 1000
Karma -1000
Alignment EVIL
First Seen Savage Empire scenario May 2001

Loot

Property Value
Gold 125-175
Special Loot Reagents, Deer Mask, Tribal Berries
Cut Up Loot 1 Raw Rib

Attributes

Property Value
Strength 126 - 145
Hit Points STR
Dexterity 91 - 110
Stamina 91 - 110
Intelligence 161 - 185
Mana 161 - 185

Combat Stats

Property Value
Base Damage 4 - 10
Barding Difficulty 88.9
Taming Difficulty Not tameable
Slayer Vulnerability Repond Slayer

Skills

Property Value
Wrestling 62.5 - 85.0
Tactics 62.5 - 85.0
Magic Resist 77.5 - 100.0
Magery 72.5 - 95.0
Eval Int 77.5 - 100.0
Meditation 77.5 - 100.0

Special Abilities

Damage bonus against large tameables

Resistances

Property Value
Physical 30 - 40
Fire 20 - 30
Cold 20 - 30
Poison 20 - 30
Energy 40 - 50

Damage Output

Property Value
Physical 100%

See Also

  • Savage Rider
  • Savage Warrior (Female)
  • Savage Warrior (Male)