Skip to content

The Harrower

The Harrower was first referenced when Tentacles of the Harrower appeared in Khaldun Dungeon.

It took until the advent of Felucca Champion Spawns for the full Harrower to be seen.

At the time, the Harrower was by far the strongest and most reviled creature to appear in the land of Sosaria. His strength was so great that he can strike down unprepared adventurers in a single blow and even the most well equipped 3 or less. Only by defeating the 6 champions and obtaining their special skulls can he be summoned.

Defeating the Harrower grants stat scrolls, which increase the maximum total stats a character can gain. The highest-level stat scrolls are +25s, and the lowest are +5s.

Summoning

The Harrower is not a mere spawn that you go battle, he must be summoned. To do so, you must first collect the 6 Champion Skulls and place them on the Star Room altar. Once completed, a black moongate will open revealing the Felucca dungeon the Harrower picked for battle. Here is a list of all locations where he may nest:

  • Covetous - Level 2 in the large central chamber or Level 3 in the Throne Room
  • Deceit - Level 1 in empty room near the entrance or Level 2
  • Despise - Level 2, South of Orge Lord Island
  • Destard - Level 1, either in the main area or in the back near the shrine
  • Fire Dungeon - Level 1 in the cemetery or Level 2 near the center
  • Hythloth - Level 3 on the blood pentagram or Level 4 near the center
  • Shame - Level 3 in front of the West or East Mage Towers
  • Terathan Keep Underground - In the swamp where the Nightmare spawns
  • Wrong - Level 2 in the mess hall

Statistics & Abilities

Basic Information

Property Value
Spawn Locations Special:
Fame 25,000
Karma -25,000
Alignment Evil
First Seen Publish 16

Loot

Property Value
Gold 2,500
Magic Items 9 - 12
Special Loot [[Champion Spawn Artifacts, Power Scrolls, 16 Stat Scrolls

Attributes

Property Value
Strength 901 - 1,000
Hit Points 39,000
Dexterity 126 - 140
Stamina 126 - 140
Intelligence 1,001 - 1,200
Mana 5,000

Combat Stats

Property Value
Base Damage 35 - 41
Barding Difficulty 160

Skills

Property Value
Wrestling 115 - 120
Tactics 115 - 120
Magic Resist 115.5 - 160
Anatomy 0
Magery 120
Eval Int 140
Meditation 140
Poisoning Not Applicable

Resistances

Property Value
Physical 55 - 65%
Fire 60 - 80%
Cold 60 - 80%
Poison 60 - 80%
Energy 60 - 80%

Damage Output

Property Value
Physical 20%
Fire 20%
Cold 20%
Poison 20%
Energy 20%
  • Teleports players dealing direct damage next to him randomly
  • Causes players' corpses to explode when they die; all items on corpse are lost
  • Cannot be provoked onto other creatures
  • Immune to poison

Stages

The Harrower has two different forms that must be defeated.

The Harrower

The Harrower will first appear as a small humanoid wearing a gray colored hooded shroud. The graphic is identical to one labeled for the Shadowlords, but has only ever been used for the Harrower.

It may to some seem like a pushover due to its size, but that is not the case. It will easily strike down players and "explode" their corpses. This means that the corpse and anything on it (such as items not insured or resources such as bandages) will be deleted. Not only that, but he will Trash Talk saying phrases such as:

  • "You Fight like a Mongbat."
  • "You dare to defeat me?"
  • "Come get some."

Once this form is down to approximately 800 hit points it will disappear and the true form will appear.

The True Harrower

Upon appearance the True Harrower will shout "Behold my True Form". He will also appear with approximately 9 Tentacles of the Harrower spread around him and be unable to walk anymore. These are not normal Tentacles however, they will heal the Harrower in addition to themselves. They also have some magical force which nullifies ranged damage (for example, from magic or arrows). Maximum damage can only be achieved by standing next to the Tentacles.

Various tactics have proven effective against the Tentacles, including white wyrms (though the tamers must be capable and quick), cross-healing melee fighters ("dexers"), and mages casting spells from very close range, then running away before they take damage from the Tentacles's "life sucking" attack.

Once all the Tentacles are defeated or out of the way, players can start to take on the True Harrower. He fights exactly the same as the first one except he can no longer move. Upon defeat of the True Harrower, 16 Stat Scrolls are awarded to the top damaging players. The amount of Stat Scrolls awarded can be enhanced by the Justice Virtue. A gold explosion also takes place dropping approximately 1 million gold on the ground.

Bugs and Issues

  • The Tentacles may spawn in unreachable locations and have to be moved by a Game Master.

Fiction and Lore

Sadly, nearly zero fiction or lore was released by UO's manufacturer to explain the Harrower, or for that matter any of the Champion Spawns.

Players have in some cases filled in the gaps. On the Lake Superior shard, for example, player fiction has the Harrower as a torture demon, writhing at the bottom level of the Stygian Abyss, served (and occasionally tormented) by the true forms of the various Balrons.

See Also

  • Champion Spawns
  • Stat Scrolls
  • Barracoon the Piper
  • Lord Oaks
  • Mephitis
  • Neira the Necromancer
  • Rikktor
  • Semidar