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Vampire Bat

These foul rodents are found throughout Malas, including, or perhaps most especially, in the Dungeon Doom. Vampire bats like to hide in dark places, awaiting its next victim to drain of precious blood. Strong, but not possessed of great intelligence, Vampire bats take advantage of their keen senses in the darkness to swoop down upon unsuspecting adventurers. Although highly resistant to poison, these creatures are not much of a threat if met alone.

The Vampire Bat has a unique ability of each time it successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.

When summoned via the Necromancy spell, Summon Familiar, all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a pet.

Statistics

Basic Information

Property Value
Spawn Locations Doom, Grimswind Ruins, Forgotten Pyramid, Crumbling Continent, Living Forest, Primeval Lich Champion Spawn
Fame 1000
Karma -1000
Alignment Evil
First Seen AOS

Loot

Property Value
Gold 25-50

Attributes

Property Value
Strength 91 - 110
Hit Points 55 - 66
Dexterity 91 - 115
Stamina 91 - 115
Intelligence 26 - 50
Mana 26 - 50

Combat Stats

Property Value
Base Damage 7-9
Barding Difficulty 48.4
Slayer Vulnerability Bat Slayer

Skills

Property Value
Wrestling 30.1 - 55.0
Tactics 55.1 - 80.0
Magic Resist 70.1 - 95.0
Anatomy 0
Magery 0
Eval Int 0
Meditation 0
Poisoning 0

Special Abilities

Property Value
Physical 35 - 45
Fire 15 - 25
Cold 15 - 25
Poison 60 - 70
Energy 40 - 50

Damage Output

Property Value
Physical 80%
Poison 20%

Notes

Low level and non-combat characters who need to raise their Karma may want to consider killing Vampire Bats as they are: easy to kill; have an evil [[alignment]].