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๐Ÿง™ New Player Guide

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Installing Ultima Online

Before you can take your first steps into Britannia, you must first install the game client. There are two different clients available for play, both of which can be downloaded from [http://www.uoherald.com/downloads here]:

game window.jpg|Classic Client - Also referred to as "2D Client", this is the one available since Ultima Online launched over 14 years ago. It is still fully supported and used by many players. game window.jpg|Enhanced Client - It has a highly customizable interface, new particle effects and creature models, along with other new control features.

Setting Up a New Account

There are several ways to set up a new account:

  • You can set up a new trial account from [https://accounts.eamythic.com/uo/trial here].
  • You can purchase Stygian Abyss Expansion Pack which sets up a new account with 30 days of game time from here.

Selecting a Shard

Once you have loaded the game and logged in, you will be presented with the shard list. Each shard is a separate game instance. Any Ultima Online player can play on any shard around the world without restriction.

Generally you want to select a shard in your timezone to have the best connection and thus playing experience. If you don't plan on participating in PvP (player vs player) combat, then you can play on any shard in the North America or Europe. Choosing a shard far from your location will result in lag, which slows your gameplay (making it considerably harder to keep up in battle situations). As a general rule, the lower the "ping" or "latency" of a shard, the smoother your gameplay will be there.

However, since Ultima Online is a MMORPG, then population factor weighs significantly in players' considerations when choosing a shard to play on. Among the shards available, Atlantic stands out prominently as the most densely populated one.

               
Atlantic Catskills Chesapeake Great Lakes Lake Superior Legends Siege Perilous
Baja Lake Austin Napa Valley Origin Pacific Sonoma
Asuka Hokuto Izumo Mizuho Mugen Sakura Wakoku Yamato
Drachenfels Europa
Arirang Balhae
Oceania
Formosa

Keep in mind that selecting a shard is not a permanent decision. If you find that your initial choice is too laggy, or the majority of your friends are elsewhere, you can pick a different one any time by logging out then back in to the game.

It is possible to transfer characters and items to other shards (for a fee), but this does not apply to your house (which accounts for the majority of your item storage). Your account may only support one house at a time in total, so it's a good idea to make sure you know exactly which shard you'll be sticking with before placing a house there.

The shards of Siege Perilous and Mugen follow different rule sets to all others. You may only have one character on each (as opposed to the multiple characters you may maintain elsewhere), and these characters cannot be transferred in/out. Life is generally harder on Siege/Mugen, though many find this makes for more rewarding game play. Beginners are advised to learn the ropes elsewhere.

Creating your Character

After you've picked a shard, you'll be taken to the character creation screen:

character creation screen.jpg|Classic Client - You will first pick the name, sex and race of your character. You can also pick your hairstyle and color and the color of your starting clothes. On the next screen, you can select the starting template and later the starting location of your character. You can move to the next screen or return to the previous screen by pressing the arrows on the bottom right of the window. character creation screen.jpg|Enhanced Client - You can select your character's name, sex, race, appearance, profession and starting location by selecting the appropriate tab on the top of the screen. Pressing the Next button on the Create tab will create the character.

There are five steps to character creation in Ultima Online:

Selecting a Race

:Main Article: Races
Certain items can only be used by certain races, though it could be considered that Human characters are more robust and versatile. Race and appearance can be changed after character creation, but name and gender cannot. There are three playable races in Ultima Online each having unique racial abilities:

   
Humans have an increased carrying capacity above what is determined by their strength.
   
Elves always have the effect of a full strength Night Sight spell.
   
Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
   
Humans regenerate hit points faster than normal.
   
Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
   
   
Humans have a better chance at finding more resources while gathering hides, ore and lumber.
   
Elves are more difficult to track than humans.
   
Gargoyles have an increased chance to imbue and unravel magical items.
   
Humans have a basic ability in all skills, even untrained ones.

|   |   | |--------|-------|##### Perception
:Increased perception of both hidden creatures and resources.

  Elves gain an increased chance to passively detect hidden monsters and enemies.
Deadly Aim

:All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.

Deadly_aim_medallion.png
Knowledge of Nature

:and resources.

  Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Mystic Insight

:Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.

Mystic_insight_medallion.png
Wisdom

:Wise in nature; harmonious affinity for casting spells.

  Elves receive a bonus to their maximum mana.

Selecting a Profession

:Main Article: Skills
Ultima Online has 58 different Skills currently in game and 3 different Statistics which determine the capabilities of your Character. However, since new players need some time to understand them all, there are also seven advised templates:

    "Paladins are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them."      
    "Necromancers wield the dark force of Death itself as a means to find ultimate magic power. They use the power of the other side to both attack their foes and to protect themselves."      
    "Warriors are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes."      
    "The Mage is an expert magic user. Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance."**      
    "The Blacksmith's job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use."**      
    "The Samurai is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons."**      
    "The Ninja is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy."**      

Selecting one of these will give you a starting quest to familiarize you with that template's aspects. These templates grant you different skill layouts orientated towards your choice. Note that your character's class is based on nothing other than these skill points, which can be changed in whatever way you like later on. For example, a stealthy rogue can later change disposition to that of a hulking warrior, and then switch again to that of an intelligent mage - or your character can take up aspects of many classes at the same time! Furthermore, you are not locked into using certain weapon/armor types by your choices - while some skills do directly relate to certain forms of equipment, this is more of a guideline than a rule.

It is generally a good idea to start with an adventuring character, as crafters rely on adventurers for the materials with which they work their trades. Granted, materials can also be bought from other players, but that requires gold (and usually lots of it). You may have multiple characters on each shard (with the exceptions of Siege/Mugen), so you can always make a new one later if things don't work out (there are limits, but unwanted characters can also be deleted and replaced).

Customizing

If you want to try new skills, you can select the customize button to select up to three skills having no more than 120 skill points in total and adjust your statistics accordingly.

Name

Next you'll select your character's name and appearance, as well as starting clothing. Since your name is your character's most distinguishing characteristic, choose it wisely. Additionally, keep in mind that racist or derogatory names are prohibited. A good unique name will help you generate positive relations, which will help you in the long term.

Appearance

From the Appearance menu, you can select different appearance properties for each race:

     

Selecting a Starting Location

You can select the location you want to start the game. Note that starting the game in New Haven is highly recommended for new players.