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โš”๏ธ One-Handed Weapon

An Item Property of all weapons is that they either a One-Handed Weapon or a Two-Handed Weapon. Generally speaking and relative to two-handed models, one-handed weapons:
- do less damage;
- are faster;
- allow for shields to be equipped;
- allow for a free hand, as several actions cannot be taken unless a hand is free:
** drinking a potion,
** detonating a potion,
** throwing a poisoned Shuriken, etc.

Bushido, Parrying & One-Handed Weapons

With the samurai skill, Bushido, a character has a greater chance at Parrying a blow if he or she is equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will actually decrease your chance for a successful parry. A Bushido practitioner should not wear a shield, even if he or she is using a one-handed weapon.

Weapon Macros

The recommendations related to creating macros that allow for quick weapon switches weapons are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which definitively avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarms a specific hand and then equips a specific weapon; proponent claim that the "you already have something in your hands" error is just not an issue.

Recommendations

A brief survey of the forum posts on the subject resulted in the following non-artifact, one-handed weapon suggestions, presented in no particular order:
Swordsmanship: Elven Machete; Katana; Radiant & Twinkling Scimitars.
Mace Fighting: Diamond Mace and War Axe
Fencing: Leafblade and War Fork
Player vs. Player: Bushido + Bokuto = a win.

Weapons

Swordsmanship

The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.

Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependant on your character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).

Type Damage Move 1 Move 2 Speed
Bokuto 9 - 11 Feint Nerve Strike 2s
Bone Harvesters 13 - 15 Paralyzing Blow Mortal Strike 3s
Broadswords 14 - 15 Crushing Blow Armor Ignore 3.25s
Butcher Knives 9 - 11 Infectious Strike Disarm 2.25s
Cleavers 11 - 13 Bleed Attack Infectious Strike 2.5s
Cutlasses 11 - 13 Bleed Attack Shadowstrike 2.5s
Elven Machetes 13 - 15 Defense Mastery Bladeweave 2.75s
Katana 11 - 13 Double Strike Armor Ignore 2.5s
Longswords 15 - 16 Armor Ignore Concussion Blow 3.5s
Pickaxes 13 - 15 Double Strike Disarm 3s
Radiant Scimitars 12 - 14 Whirlwind Attack Bladeweave 2.5s
Scimitars 13 - 15 Double Strike Paralyzing Blow 3s
Skinning Knives 9 - 11 Shadowstrike Disarm 2.25s
Viking Swords 15 - 17 Crushing Blow Paralyzing Blow 3.75s
Wakizashi 11 - 13 Frenzied Whirlwind Double Strike 2.5s

Fencing

Fencing weapons are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with Poisoning.

All items in this category can be made by Blacksmiths, with the exception of the Whip which is made by a Tinker.

Type Damage Move 1 Move 2 Speed
Assassin Spikes 10 - 12 Infectious Strike Shadowstrike
Daggers 10 - 11 Infectious Strike Shadowstrike
Kryss 10 - 12 Armor Ignore Infectious Strike
Lances 17 - 18 Dismount Concussion Blow
Leafblades 13 - 15 Feint Armor Ignore
Spiked Whip 13 - 17 Armor Pierce Whirlwind Attack
War Forks 12 - 13 Bleed Attack Disarm

Mace Fighting

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.

Type Damage Move 1 Move 2 Speed
         
         
         
         
         
         
         
         
         
         
         

See Also

  • Weapons
  • Swordsmanship - Mace Fighting - Fencing - Archery
  • Item Property
  • Two-Handed Weapon