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โš”๏ธ Two-Handed Weapon

An Item Property on all weapons is that they are either One-Handed Weapons or Two-Handed Weapons. Generally speaking and relative to one-handed models, two-handed weapons:
- do more damage;
- are slower.

Bushido, Parrying & Two-Handed Weapons

With the samurai skill, Bushido, a character has a greater chance at Parrying a blow if he or she is equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will actually decrease your chance for a successful parry.

The following table was presented in several posts, on several forums:
: 100 Parrying + shield = 30% chance to block
: 100 Parrying + two-handed weapon = 15% chance to block
: 100 Parrying + 100 Bushido + two-handed weapon = 30% chance to block

Weapon Macros

The recommendations related to creating macros that allow for quick weapon switches weapons are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which definitively avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarms a specific hand and then equips a specific weapon; proponent claim that the "you already have something in your hands" error is just not an issue.

Weapons

Swordsmanship

The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.

Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependant on your character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).

  Type Damage Move 1 Move 2 Speed
Axes 14 - 16 Crushing Blow Dismount 3s
Bardiches 17 - 18 Paralyzing Blow Dismount 3.75s
Battle Axes 15 - 17 Bleed Attack Concussion Blow 3.5s
Bladed Staves 14 - 16 Armor Ignore Dismount 3s
Crescent Blades 11 - 14 Double Strike Mortal Strike 2.5s
Daisho 13 - 15 Feint Double Strike 2.75s
Double Axes 15 - 17 Double Strike Whirlwind Attack 3.25s
Executioner's Axes 15 - 17 Bleed Attack Mortal Strike 3.25s
Halberds 18 - 19 Whirlwind Attack Concussion Blow 4s
Hatchets 13 - 15 Armor Ignore Disarm 2.75s
Large Battle Axes 16 - 17 Whirlwind Attack Bleed Attack 3.75s
No-Dachi 16 - 18 Crushing Blow Riding Swipe 3.5s
Ornate Axes 18 - 20 Disarm Crushing Blow 3.5s
Paladin Swords 20 - 24 Whirlwind Attack Disarm 5s
Rune Blades 15 - 17 Disarm Bladeweave 3s
Scythes 15 - 18 Bleed Attack Paralyzing Blow 3.5s
Two Handed Axes 16 - 17 Double Strike Shadowstrike 3.5s

Fencing

Fencing weapons are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with Poisoning.

All items in this category can be made by Blacksmiths, with the exception of the Pitchfork (an uncraftable weapon).

  Type Damage Move 1 Move 2 Speed
Double Bladed Staves 12 - 13 Double Strike Infectious Strike
Elven Spellblades 12 - 14 Psychic Attack Bleed Attack
Kama 9 - 11 Whirlwind Attack Defense Mastery
Lajatang 16 - 18 Defense Mastery Frenzied Whirlwind
Pikes 14 - 16 Paralyzing Blow Infectious Strike
Pitchforks 13 - 14 Bleed Attack Dismount
Sai 9 - 11 Block Armor Pierce
Short Spears 10 - 13 Shadowstrike Mortal Strike
Spears 13 - 15 Armor Ignore Paralyzing Blow
Tekagi 10 - 12 Dual Wield Talon Strike
War Cleavers 10 - 12 Disarm Bladeweave

Mace Fighting

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.

  Type Damage Move 1 Move 2 Speed
Black Staves 13 - 16 Whirlwind Attack Paralyzing Blow 2.75s
Gnarled Staves 15 - 17 Concussion Blow Paralyzing Blow 3.25s
Nunchaku 11 - 13 Block Feint 2.5s
Quarter Staves 11 - 14 Double Strike Concussion Blow 2.25s
Shepherd's Crooks 13 - 15 Crushing Blow Disarm 2.75s
Tessen 10 - 12 Feint Block 2s
Tetsubo 12 - 14 Frenzied Whirlwind Crushing Blow 2.5s
War Hammers 17 - 18 Whirlwind Attack Crushing Blow 3.75s

Archery

There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. All of these can be crafted by Bowyers.

Bows are typically slightly faster to fire then crossbows and also usually offer a larger attacking radius. On the other hand, crossbows often pack more punch per bolt and so might be the better choice for a lengthy battle.

The Elven Composite Longbow is the only Archery class weapon that can be used with Poisoning (via Serpent Arrow).

While not technically a weapon, it's worth mentioning that any archer worth his or her salt will be carrying a Quiver with them.

All Archery weapons are Two-Handed Weapons, unless they have the Balanced property. For this reason, when crafting with Runic Tools, you might consider the Lightweight Shortbow.

  Type Damage Ammunition Move 1 Move 2 Speed
Bows 15 - 19 10 Arrows Paralyzing Blow
Composite Bows 13 - 17 10 Arrows Armor Ignore
Elven Composite Longbows 12 - 16 10 Arrows Force Arrow
Magical Shortbows 9 - 13 10 Arrows Lightning Arrow
Yumi 16 - 20 10 Arrows Armor Pierce
Crossbows 18 - 22 8 Bolts Concussion Blow
Heavy Crossbows 20 - 24 8 Bolts Moving Shot
Repeating Crossbows 8 - 12 7 Bolts Double Strike

See Also

  • Weapons
  • Swordsmanship - Mace Fighting - Fencing - Archery
  • Item Property
  • One-Handed Weapons