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Item Properties

Item Properties are descriptors that outline general information about and benefits bestowed by the various items in the game. With the Age of Shadows expansion, the list of possible properties was modified and greatly increased. Expansions like Stygian Abyss and event items like Epiphany Armor Set added more properties to this list.

Properties

The following properties can be found on items that are looted from other creatures, crafted by using a runic tool or imbued onto items:

:Table Key
: Intensity Range - The allowable range on common items for that intensity.
:
Type - The method in which the property works.
: Hit - Activated when an animal, monster, or player is hit.
:
Permanent - Always affects the item, whether the item is equipped or not.
: Persistent - Activated when the item is equipped.
: Found On -* The allowable items the property can be found on. Five categories listed below are armors, jewelry, shields, spellbooks and weapons.

 
Cold Resist
Damage Increase
Defense Chance Increase
Dexterity Bonus
Durability
Energy Resist
Enhance Potions
Faster Cast Recovery
Faster Casting
Fire Resist
Hit Cold Area
Hit Energy Area
Hit Fire Area
Hit Physical Area
Hit Poison Area
Hit Chance Increase
Hit Curse
Hit Dispel
Hit Fatigue
Hit Fireball
Hit Harm
Hit Life Leech
Hit Lightning
Hit Lower Attack
Hit Lower Defense
Hit Mana Drain
Hit Mana Leech
Hit Point Increase
Hit Point Regeneration
Hit Stamina Leech
Intelligence Bonus
Lower Mana Cost
Lower Reagent Cost
Lower Requirements
Luck
Mage Armor
Mage Weapon
Mana Increase
Mana Regeneration
Night Sight
Physical Resist
Poison Resist
Reflect Physical Damage
Self Repair
Slayer
Skill Bonus
Spell Channeling
Spell Damage Increase
Stamina Increase
Stamina Regeneration
Strength Bonus
Strength Requirement
Swing Speed Increase
Use Best Weapon Skill
Weight

Stygian Abyss Item Properties

Largely restricted to members of the Gargoyle race, the Stygian Abyss expansion included the following properties:

Tunic.png   Shield.png    
Blood Drinker - Hit
Battle Lust - Hit
Casting Focus 2 - 4% Hit
Damage Eater 5 - 20% Hit
Reactive Paralyze - Hit
Resonance 10 - 20% Hit
Soul Charge 10 - 20% Hit
Splintering Weapon 20% Persistent

Special Item Properties

Property Name Intensity Range Type Description
Artifact Rarity 0 - 12 Permanent Found on some of the Doom artifacts, event items and all of the stealable artifacts.
Bane - Persistent Introduced with Publish 83
Balanced - Persistent Found only on Archery Weapons.
Blessed - Permanent It can be found on almost any item.
Brittle - Permanent Items with this property cannot be fortified. Found on Surge Shield and Mana Phasing Orb.
Assassin Honed - Permanent Found only on items stolen from the treasure room in Wrong.
Damage Modifier - Persistent Found only on quivers.
Elves Only - Permanent Found on most of the items introduced with the Ultima Online: Mondain's Legacy.
Exceptional - Permanent Found on exceptionally crafted items.
Gargoyles Only - Permanent Found on most of the items introduced with the Ultima Online: Stygian Abyss.
Increased Karma Loss - Persistent Found on Cast-Off Zombie Skin, Cloak of Corruption and Ossian Grimoire.
Insured - Permanent Found on insured items.
Lifespan time varying Permanent Found on Peerless keys and some of the quest items.
Locked Down - Permanent Found on items that are locked inside a house.
Locked Down & Secure - Permanent Found on items that are locked and secured.
Lower Ammo Cost 15 - 20 Persistent Found on Quiver of Infinity and Runed Driftwood Bow.
Mana Burst 1 - 5 Permanent Found on Epiphany Armor Set pieces.
Mana Phase - Permanent Found only on Mana Phasing Orb.
No-Drop - Permanent Found on some of the quest items.
No-Trade - Permanent Found on some of the quest items.
Shard Bound - Permanent Found on all 'Treasures' items released after Halloween of 2020
One-Handed Weapon - Permanent Found on weapons.
Owned By - Permanent Found on talismans or player-blessed items.
Rage Focus - Permanent Found on Focusing Gem of Virtue Bane applied weapons.
Two-Handed Weapon - Permanent Found on weapons.
Velocity 2 - 50% Persistent Found on Archery Weapons.
Weight Reduction - Permanent Found on quivers.

Negitive Item Properties

Property Name Description
Antique Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
Brittle Items with this property cannot be fortified. Found on Surge Shield and Mana Phasing Orb.
Prized Item insurance cost is increased, cannot be blessed
Massive Increased strength requirement, indicated by the item property strength requirement 125
Unwieldy Increased item weight to 50 stones, indicated by a item weight of 50 stones.
Cursed Cannot be insured or blessed, It can be found on some event items and Power Scrolls.
Unlucky Shown by having negative -100 Luck on the item

Item Properties Pre-AoS

The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to Ultima Online: Age of Shadows, the item properties were:

  • Durability
  • Damage Increase
  • Newbified
  • Battle Tactics Skill Bonus
  • Armor Resistance Increase
  • Hit Spell

While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.

Armor

A piece of armor had up to three properties:
1. Armor Resistance Increase: (Defense, Guarding, Hardening, Fortification and Invulnerability)
1. Durability: (Durable, Substantial, Massive, Fortified and Indestructible)
1. Blessed or Cursed.

Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell"

Weapons

As for weapons there were five properties.
1. Damage Increase (Ruin, Might, Force, Power, and Vanquishing)
1. Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate)
1. Durability
1. Slayer
1. Hit Spell

Notes on Original System

  • Some spells that were available on weapons prior to the Age of Shadows are not available now, Clumsy, Weaken, Feeblemind, Mana Drain, and Curse.
  • An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
  • Prior to the introduction of runics, the best items could only be acquired by looting monsters.

See Also

  • Items