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Hit Harm

  • Gives an item a percentage chance to cast the magery spell Harm on a successful hit.
  • Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit, such as Sword of the Stampede.

Imbuing

The following resources are required to imbue the highest intensity of Hit Harm (50%):

  • 5 Magical Residue
  • 10 Emeralds
  • 10 Parasitic Plants

See Also