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Hit Point Regeneration

Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continuously) within 10 seconds.
The maximum usable Hit Point Regeneration rate is capped at 18.

It's found as a spell effect and also as an item property.

Spell effect

  • Necromancy: Horrific Beast (+20 HPR) and Lich Form (-5 HPR)
  • Ninjitsu: Animal Form: Dog or Cat (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
  • Spellweaving Spell: Gift of Renewal. The caster or target gains between 9 to 14 hit points (specialty) every 2 seconds.
  • Bard Mastery Peacemaking: Resilience. The party gains between 2 to 22 HPR.

Item property

  • Maximum found on armor parts: 4
  • Maximum found on shields: 4
  • Maximum found on (ranged) weapons: 9
  • Maximum found on bracelets: 10 (Bracelet Of Health, Bracelet Of Protection)
  • Maximum found on rings: 5 (Crystalline Ring)

Imbuing

The following resources are required for the highest imbuable intensity: + 2 HPR
5 Enchanted Essence
10 Tourmaline
* 10 Seed of renewal

Enhancing

Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR

See Also