Skip to content

Runic Re-Forging

Introduction

Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: [http://uo2.stratics.com/items/runic-re-forging Runic Re-Forging].

on the options selected, Re-Forging uses up quite a number of charges
you choose one or both naming options, you can select the properties from this menu
In-game Help screen gives an overview, you can keep that screen open at all times

Basics

Re-Forging requires:
- Stygian Abyss entitled account
- User must be near a soulforge (soulforge bonuses do not apply)
- User must have at least 65% Imbuing skill, more skill enables more options

You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.

Re-Forging properties by name

Weapon

  Property Value
Towering / of Aegis Hit Lower Attack 70%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 9
Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 9
Stamina Increase 10
Dexterity Bonus 5
Stamina Regeneration 9
Swing Speed Increase 40%
Hit Mana Drain 70%
Faster casting 1
Spell Channeling -
Mage Weapon -15
Velocity 50%
Elemental Damage 100%
Durability -
Lower Requirements -
Slayer -
Balanced -
Hit Mana Leech 70%
Hit Stamina Leech 70%
Hit Fatigue 70%
Blood Drinker -
Fire Resist 20
Cold Resist 20
Poison Resist 20
Energy Resist 20
Hit Area Spell 70% (not available on ranged weapons)
Hit Chance Increase 25% (35% ranged)
Damage Increase 70%
Battle Lust -
Defense Chance Increase 25% (35% ranged)
Reactive Paralyze -

Use Best Weapon Skill or Hit Lower Defense are only reforged through random properties.

Armor

  Property Value
Towering / of Aegis Defense Chance Increase 5%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 4
Dexterity Bonus 5
Stamina Regeneration 4
Lower Reagent Cost 25
Durability -
Lower Requirements -
Damage Eater 15%
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Casting Focus 3%

Reflect physical damage appears only as random property. Publish 81 removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold, so long as the item has 5 or fewer properties.

Shield

  Property Value
Towering / of Aegis Defense Chance Increase 20%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Intelligence Bonus 5
Lower Mana Cost 5
Mana Regeneration 4
Dexterity Bonus 5
Stamina Regeneration 4
Swing Speed Increase 10
Durability 150
Lower Requirements 100
Damage Eater 15%
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Damage Increase 35%
Soul Charge 30%
Reactive Paralyze -

Reflect physical damage (max 20%) appears only as random property.