Character Overview
Generally, a Character is your in-game avatar. Once created, a character cannot be deleted for 7 days. Accounts have 5–7 character slots (depends on tokens and game version). Exceptions: on Siege Perilous and Mugen shards, each account may have only 1 character.
Character Creation
See also: Create a New Character
There are four steps to making a new character:
1) Race
2) Profession (Skills & Stats)
3) Appearance
4) Location & Name
Races
See also: Races
There are three playable races, each with unique traits.
Humans
- Strong Back — Increased carry weight beyond Strength; +60 Stones capacity.
- Tough — Faster natural HP recovery; +2 Hit Point Regeneration.
- Workhorse — Improved resource yields while gathering (extra logs/hides; +1 ore on random mining; +1 Logs in Trammel, +2 Logs in Felucca).
- Jack of All Trades — 20.0 minimum in all skills (does not appear on skill menu).
- Note: Since Publish 64, JOAT does not reduce special-move mana costs. If you don’t have ≥200 modified points across combat skills (Swords, Mace, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, Ninjitsu), special moves cost full mana.
Elves
- Night Sight — Always-on full Night Sight effect.
- Infused with Magic — Energy Resistance cap +5 (to 75); you must still raise actual resists via gear/effects.
- Difficult to Track — Harder for others to track.
- Perception — Higher chance to passively reveal hidden monsters/enemies.
- Knowledge of Nature — Increased chance for special resources (e.g., colored ore, special boards).
- Wisdom — +20 maximum mana.
Gargoyles
- Flying — Move at mounted speed; access to Gargoyle-only areas.
- Berserk — For each 20% HP lost, gain +15% weapon damage (to +60% cap) and +3% Spell Damage Increase (to +12% cap).
- Master Artisan — Increased chance to imbue and unravel magical items.
- Deadly Aim — Throwing minimum skill 20.0; +5% Hit Chance (stacks with HCI/skill) and HCI cap 50%.
- Mystic Insight — Mysticism minimum 30.0; +2 Mana Regeneration (stacks with Med/Focus).
Profession (Skills & Stats)
See also: Skills (58 skills) and 3 core Statistics (Strength, Dexterity, Intelligence).
New players can choose from six advised templates below.
Starter Templates
| Template | Skills | Starting Stats |
|---|---|---|
| Warrior | 30 Swordsmanship, 30 Tactics, 30 Anatomy, 30 Healing | Str 45, Dex 35, Int 10 |
| Mage | 30 Magery, 30 Evaluate Intelligence, 30 Meditation, 30 Wrestling | Str 25, Dex 20, Int 45 |
| Paladin | 30 Chivalry, 30 Swordsmanship, 30 Tactics, 30 Focus | Str 45, Dex 20, Int 25 |
| Necromancer | 30 Necromancy, 30 Spirit Speak, 30 Swordsmanship, 30 Meditation | Str 25, Dex 20, Int 45 |
| Samurai | 30 Bushido, 30 Swordsmanship, 30 Focus, 30 Parrying | Str 40, Dex 30, Int 20 |
| Ninja | 30 Ninjitsu, 30 Hiding, 30 Fencing, 30 Stealth | Str 40, Dex 30, Int 20 |
| Blacksmith | 30 Blacksmithy, 30 Mining, 30 Tinkering, 30 Tailoring | Str 60, Dex 15, Int 15 |
Customizing
Use Customize to pick up to 3 skills totaling ≤120.0 points and set your stats as you like.
Appearance
Choose different options per race.
Humans
- Face graphic, Hair, Hair Color, Skin Tone
- Male only: Facial Hair, Facial Hair Color
Elves
- Face graphic, Hair, Hair Color, Skin Tone
Gargoyles
- Face graphic, Horn graphic, Horn color, Skin Tone
- Male only: Facial Horn, Facial Horn Color
Starting Location
Choose where to begin.
Trammel Cities
- Britain — The Wayfarer’s Inn
- Jhelom — The Mercenary Inn
- Minoc — The Barnacle
- Moonglow — The Scholars Inn
- New Haven — New Haven Bank
- Skara Brae — The Falconer’s Inn
- Trinsic — The Traveler’s Inn
- Yew — The Empath Abbey
Ter Mur
- Royal City — Royal City Inn
Name
Enter a case-sensitive name. Names shape others’ first impressions and must follow the Ultima Online Naming Policy.