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Karma

Karma is one of two variables in the Reputation Title System (the other is Fame). In general: - Bad acts (unjust PKs, thievery, poisoning) lower karma. - Good acts (killing evil creatures, completing quests, killing murderers) raise karma.

Karma ranges from −32,000 to +32,000 on an exponential scale (higher tiers take disproportionately more effort).


Simple Karma Formulae (approximate)

Slaying an evil creature

Use when the creature’s karma is negative: Karma_gained = max(0, (-K_creature - K_player) / 100)

  • K_creature = creature’s (negative) karma
  • K_player = your current karma

Example
Ice Fiend: K_creature = -18,000
You: K_player = 5,000
Karma_gained = max(0, (-(-18,000) - 5,000) / 100) = max(0, (18,000 - 5,000)/100) = 130
New karma: 5,000 + 130 = 5,130

Slaying a good creature

Use when the creature’s karma is positive (loss expressed as a positive amount): Karma_lost = max(0, (K_player + K_creature) / 100)

Example
Crane: K_creature = 150
You: K_player = 10,497
Karma_lost = max(0, (10,497 + 150)/100) = 106
New karma: 10,497 - 106 = 10,391

Notes - Paragon (gold-hued) creatures modify fame/karma by ±40% (except when base karma is 0). - New characters typically gain more karma than fame per kill; veterans often the reverse.


Karma & Skills

Chivalry (Paladin): Karma affects nearly every spell (except Sacred Journey): - More healing (Close Wounds, Noble Sacrifice) - Less self-fire-damage (Cleanse by Fire) - Higher success (Remove Curse, Dispel Evil) - Longer/stronger buffs (Consecrate Weapon, Divine Fury, Enemy of One) - More damage (Holy Light)

Necromancy: Negative karma can increase effectiveness of certain spells. - Summon FamiliarShadow Wisp grants mana regen only to characters with negative karma (more negative = more mana). - Increased Karma Loss item property (e.g., Ossian Grimoire) raises karma loss from Necromancy spells.


Color & Morality (Allnames / Handles / Highlight)

  • Blue = positive karma & “good” alignment. Killing blues reduces karma.
  • Gray = may or may not affect karma.
  • Red = freely attackable without karma loss. Killing reds can increase karma.

If your karma exceeds a monster’s karma, you may receive no karma gain from killing it.


Karma Levels & Amounts

Karma Level Amount
Positive Level 5 10,000 to 32,000
Positive Level 4 5,000 to 9,999
Positive Level 3 2,500 to 4,999
Positive Level 2 1,000 to 2,499
Positive Level 1 500 to 999
Neutral Level 0 499 to −499
Negative Level 1 −500 to −1,249
Negative Level 2 −1,250 to −2,499
Negative Level 3 −2,500 to −4,999
Negative Level 4 −5,000 to −9,999
Negative Level 5 −10,000 to −32,000

(Scale is slightly skewed toward the positive at early levels.)


Karma Consequences

  • In Ilshenar, some magical “blue” creatures (e.g., pixies, cu sidhes) will attack players with negative karma—even if the player is blue.
  • NPC behavior changes with karma; at very low karma, most NPCs won’t interact with you.

Karma Locking

When you drop from neutral into negative karma, your karma auto-locks. Visit an ankh to unlock it if you want to gain karma again.

  • Players who prefer staying “evil” can manually lock karma at most shrines (ankh context menu).
  • While locked: you won’t gain karma, but you can still lose it.
  • Fame is unaffected by karma lock.

Discerning Karma

Open the Paperdoll to see your title. If you have a Reputation Title, it overrides the normal fame/karma titles there.


See Also

  • Reputation Title System
  • Fame
  • Reputation
  • Chivalry
  • Necromancy