Karma
Karma is one of two variables in the Reputation Title System (the other is Fame). In general: - Bad acts (unjust PKs, thievery, poisoning) lower karma. - Good acts (killing evil creatures, completing quests, killing murderers) raise karma.
Karma ranges from −32,000 to +32,000 on an exponential scale (higher tiers take disproportionately more effort).
Simple Karma Formulae (approximate)
Slaying an evil creature
Use when the creature’s karma is negative:
Karma_gained = max(0, (-K_creature - K_player) / 100)
K_creature= creature’s (negative) karmaK_player= your current karma
Example
Ice Fiend: K_creature = -18,000
You: K_player = 5,000
Karma_gained = max(0, (-(-18,000) - 5,000) / 100) = max(0, (18,000 - 5,000)/100) = 130
New karma: 5,000 + 130 = 5,130
Slaying a good creature
Use when the creature’s karma is positive (loss expressed as a positive amount):
Karma_lost = max(0, (K_player + K_creature) / 100)
Example
Crane: K_creature = 150
You: K_player = 10,497
Karma_lost = max(0, (10,497 + 150)/100) = 106
New karma: 10,497 - 106 = 10,391
Notes - Paragon (gold-hued) creatures modify fame/karma by ±40% (except when base karma is 0). - New characters typically gain more karma than fame per kill; veterans often the reverse.
Karma & Skills
Chivalry (Paladin): Karma affects nearly every spell (except Sacred Journey): - More healing (Close Wounds, Noble Sacrifice) - Less self-fire-damage (Cleanse by Fire) - Higher success (Remove Curse, Dispel Evil) - Longer/stronger buffs (Consecrate Weapon, Divine Fury, Enemy of One) - More damage (Holy Light)
Necromancy: Negative karma can increase effectiveness of certain spells. - Summon Familiar → Shadow Wisp grants mana regen only to characters with negative karma (more negative = more mana). - Increased Karma Loss item property (e.g., Ossian Grimoire) raises karma loss from Necromancy spells.
Color & Morality (Allnames / Handles / Highlight)
- Blue = positive karma & “good” alignment. Killing blues reduces karma.
- Gray = may or may not affect karma.
- Red = freely attackable without karma loss. Killing reds can increase karma.
If your karma exceeds a monster’s karma, you may receive no karma gain from killing it.
Karma Levels & Amounts
| Karma Level | Amount |
|---|---|
| Positive Level 5 | 10,000 to 32,000 |
| Positive Level 4 | 5,000 to 9,999 |
| Positive Level 3 | 2,500 to 4,999 |
| Positive Level 2 | 1,000 to 2,499 |
| Positive Level 1 | 500 to 999 |
| Neutral Level 0 | 499 to −499 |
| Negative Level 1 | −500 to −1,249 |
| Negative Level 2 | −1,250 to −2,499 |
| Negative Level 3 | −2,500 to −4,999 |
| Negative Level 4 | −5,000 to −9,999 |
| Negative Level 5 | −10,000 to −32,000 |
(Scale is slightly skewed toward the positive at early levels.)
Karma Consequences
- In Ilshenar, some magical “blue” creatures (e.g., pixies, cu sidhes) will attack players with negative karma—even if the player is blue.
- NPC behavior changes with karma; at very low karma, most NPCs won’t interact with you.
Karma Locking
When you drop from neutral into negative karma, your karma auto-locks. Visit an ankh to unlock it if you want to gain karma again.
- Players who prefer staying “evil” can manually lock karma at most shrines (ankh context menu).
- While locked: you won’t gain karma, but you can still lose it.
- Fame is unaffected by karma lock.
Discerning Karma
Open the Paperdoll to see your title. If you have a Reputation Title, it overrides the normal fame/karma titles there.
See Also
- Reputation Title System
- Fame
- Reputation
- Chivalry
- Necromancy