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Skills

Ultima Online has 58 different Skills currently in game (and 1 removed) which determine the capabilities of your Character. You can expend up to 720 points between these however you desire.

In order to improve in a skill you simply carry out the associated actions. For example, if you wish to train as a Swordsman, simply fight Monsters with a sword equipped. Likewise, casting a Fishing Pole out into the water is all it takes to become a better Fisherman. Each skill is associated with certain Stats, which are trained in the same manner.

You can usually pay NPCs for training up to a certain level. For example, visit your local blacksmith's shop and you should be able to learn some of their trade via their Context Menus. You will be expected to pay for these services, of course, though the Gold requested is a pittance. The gold amount is 1 GP per 1/10 of skill with the highest amount of skill costing 400 gold for 40 skill points.

Each skill has an individual cap of 100 points, though in some cases this can be extended by using Power Scrolls. It's also possible to boost the rate of your gains using a Scroll of Alacrity. A Scroll of Transcendence, on the other hand, boosts the skill's total directly.

The introduction of New Haven brought with it New Player Quests, which offer tips towards training as well as accelerated skill gains. While the rewards are mostly trifles, some (especially the Crafting related items) are well worth keeping.

Of especial note is the Skill Tutor Statuette obtained by defeating the Dark Knight, which provides details on whether a given action is too easy or difficult to provide a decent gain rate. Crystal Ball of Knowledge which is obtained by completing the A Mystic's Journey Quest serves the same purpose.

One way to skip some of the lower levels of skill training, provided you have an extra character slot, is to create a new character with 50 in a skill, transfer the skill to a Soulstone or Soulstone Fragment, then transfer the skill to the desired character.

Another option is the Advanced Character Token which will start some skills off at 85 depending on the template chosen. This too can benefit from soulstoning the skill off an extra character and transferring it to a desired character.

The Skill Menu can be used to select those you wish to improve in, those you wish to "forget", and those you wish to lock at their current level.


List of Skills

Each page details what a given skill does, how it is used, and the best methods to train it.

Combat · Magical · Rogue

Combat Magical Rogue
Archery Alchemy Begging
Chivalry Inscription Detecting Hidden
Fencing Magery Hiding
Mace Fighting Meditation Lockpicking
Parrying Necromancy Poisoning
Swordsmanship Resisting Spells Remove Trap
Tactics Spellweaving Snooping
Wrestling Spirit Speak Stealing
Throwing Mysticism Stealth
Bushido Ninjitsu

Healing · Bardic · Creatures & Sensing · Resource Gathering

Healing Bardic Creatures & Sensing Resource Gathering
Healing Discordance Anatomy Fishing
Veterinary Musicianship Animal Lore Mining
Peacemaking Animal Taming Lumberjacking
Provocation Camping
Forensic Evaluation
Herding
Taste Identification
Tracking

Crafting

Crafting
Arms Lore
Blacksmithy
Bowcraft & Fletching
Carpentry
Masonry
Cooking
Item Identification
Cartography
Tailoring
Tinkering
Basket Weaving
Imbuing

See Also

Stats

Stats are the three core attributes of every character:

  • Strength (STR): Carry weight, melee damage, total Hit Points.
  • Dexterity (DEX): Stamina; affects skills like Snooping and Parrying.
  • Intelligence (INT): Mana; affects skills like Magery.

Stat Locks & Caps

On the Character Status menu, each stat has a small yellow arrow (“lock”): - Up = allowed to rise - Down = allowed to fall - Horizontal = locked (no change)

Per-stat caps - Natural (without items): 125 per stat max - With items: a single stat (natural + item bonuses) can be at most 150

Total stat cap (sum of natural STR+DEX+INT) - Base total: 225 - Can be increased by stat scrolls, +5 veteran reward (accounts ≥ 6 months), and Scroll of Valiant Commendation - Absolute maximum total (with all upgrades): 260

New characters on accounts ≥ 6 months old start with the +5 total stat bonus automatically.


Gaining Stats (how it works)

  • There’s no daily limit and no fixed interval for stat gains.
  • Each skill has a primary and secondary associated stat.
  • If both associated stats are set to rise: primary increases 75% of the time, secondary 25%.
  • If the primary is locked, the secondary is chosen to rise.
  • Chance per skill gain:
    Stat_gain_occurs = 1 / 20 (i.e., 5% chance each time the skill advances)

To raise a specific stat, use skills that list that stat as primary (best) or secondary (okay), and set that stat’s arrow to Up.


Skills → Primary / Secondary Stat

Skill Primary Secondary Skill Primary Secondary
Alchemy INT DEX Lumberjacking STR DEX
Anatomy INT STR Mace Fighting STR DEX
Animal Lore INT STR Magery INT STR
Animal Taming STR INT Meditation INT STR
Archery DEX STR Mining STR DEX
Arms Lore INT STR Musicianship DEX INT
Begging DEX INT Necromancy INT STR
Blacksmithing STR DEX Ninjitsu DEX INT
Bowcraft/Fletching DEX STR Parrying DEX STR
Bushido STR INT Peacemaking INT DEX
Camping DEX INT Poisoning INT DEX
Carpentry STR DEX Provocation INT DEX
Cartography INT DEX Remove Trap DEX INT
Chivalry STR INT Resisting Spells STR DEX
Cooking INT DEX Snooping DEX INT
Detect Hidden INT DEX Spellweaving INT STR
Discordance INT DEX Spirit Speak INT STR
Evaluate Intelligence INT STR Stealing DEX INT
Fencing DEX STR Stealth DEX INT
Fishing DEX STR Swordsmanship STR DEX
Focus DEX INT Tactics STR DEX
Forensic Evaluation INT DEX Tailoring DEX INT
Healing INT DEX Taste Identification INT STR
Herding INT DEX Tinkering DEX INT
Hiding DEX INT Throwing DEX STR
Inscription INT DEX Tracking INT DEX
Item Identification INT DEX Veterinary INT DEX
Lockpicking DEX INT Wrestling STR DEX

Training Example (targeting INT for a Mace Fighter)

Goal: Add Chivalry but need more INT (mana). Want to lower STR and raise INT.

  1. Set INT arrow Up, STR arrow Down (if you want it to drop), DEX as needed.
  2. Train Evaluate Intelligence until it rises by ~10–12 points.
  3. Switch to Musicianship and let it gain while Eval Int drops those ~10–12 (reallocation).
  4. Repeat the back-and-forth cycle until INT is where you want it.

Tip

Both Evaluate Intelligence and Musicianship are resource-free skills, which makes this loop cheap and consistent.