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Anatomy

Anatomy enhances your combat and support in several ways:

  • Passively increases weapon damage you deal.
  • Passively increases bandage healing done to yourself, NPCs, or players.
  • Actively inspects a targetโ€™s Strength and Dexterity.
  • Grants an Evasion bonus if Anatomy โ‰ฅ 100.0.

๐Ÿ”Ž Active Use

Use the Anatomy skill on a target to get one Strength message and one Dexterity message:

Strength Message STR Dexterity Message DEX
Rather feeble 1โ€“10 Very clumsy 1โ€“10
Somewhat weak 11โ€“20 Somewhat uncoordinated 11โ€“20
To be of normal strength 21โ€“30 Moderately dexterous 21โ€“30
Somewhat strong 31โ€“40 Somewhat agile 31โ€“40
Very strong 41โ€“50 Very agile 41โ€“50
Extremely strong 51โ€“60 Extremely agile 51โ€“60
Extraordinarily strong 61โ€“70 Extraordinarily agile 61โ€“70
Strong as an ox 71โ€“80 Moves like quicksilver 71โ€“80
One of the strongest people you have ever seen 81โ€“90 One of the fastest people you have ever seen 81โ€“90
Superhumanly strong 90+ Superhumanly agile 90+

๐Ÿ—ก๏ธ Damage Increase

Formula:
DamageBonus% = Anatomy/2 (add +5% if Anatomy โ‰ฅ 100.0)

Anatomy Damage Bonus
10 5%
20 10%
30 15%
40 20%
50 25%
60 30%
70 35%
80 40%
90 45%
100 55%
110 60%
120 65%

๐Ÿ’Š Healing

Formula:
HealingBonus% = Anatomy/6

Bandage thresholds:

  • Cure poison: Anatomy โ‰ฅ 60.0
  • Resurrect: Anatomy โ‰ฅ 80.0

๐Ÿ›ก๏ธ Defensive Ability (with Evaluate Intelligence)

Anatomy + Evaluate Intelligence can substitute for a melee defensive skill.

Formula (capped at 120):
DefenseSkill = min(120, (EvalInt + Anatomy + 20)/2)

You need EvalInt + Anatomy = 220 to emulate 120 defensive skill.


๐Ÿ“ˆ Training

Active

  • Use the skill (macro or button) and target any creature (not yourself).
  • Gain Anatomy by landing hits with weapons or fists.
  • Also gains while using the Healing skill.

New Haven boost

  • Do the New Player Quests to train 0โ€“50 faster and earn the Tunic of Guarding.