Animal Training
With Publish 97, tameable animals can be trained beyond traditional pet gains: you can modify stats/skills and add magical abilities, special abilities, special moves, and area effects. Training can begin any time (freshly tamed or already skilled), except for 5-slot pets (already at max strength).
When a pet first begins training progress it receives a short pet training power hour, increasing progress earned. The quest “Discovering Animal Training” (from any Animal Trainer at city stables) teaches the basics and awards the title Ethologist.
Restricted Pets
These cannot use the new training system:
- Battle Chicken Lizard
- Chicken Lizard
- Swamp Dragon
- Paroxysmus’ Swamp Dragon
- Grizzled Mare
- Albino Squirrel
- Imprisoned Dog
Creature Classification
Some abilities require a specific classification. (See Tameables for each creature’s class.)
- Magical
- Necromantic
- Sticky Skin
- Clawed
- Tailed
- Insectoid
Individual Attribute Caps
- Strength: 700
- Intelligence: 700
- Dexterity: 150
- Hit Points: 1100
- Stamina: 150
- Mana: 1500
- HP Regen: 20
- Stam Regen: 30
- Mana Regen: 30
- Individual Resist: 80
- Total Resists (sum): 365
Base Damage
Base DPS is capped by the slot level being raised to (you can raise minimum base damage, not the maximum). A max base DPS of 22 (shown in Animal Lore as 24–33 damage) is only possible when upgrading a 4-slot pet to 5 slots.
| Raise From → To | Max Base DPS |
|---|---|
| 1 → 2 | 8 |
| 2 → 3 | 13 |
| 3 → 4 | 17 |
| 4 → 5 | 22 |
Increased Skill Caps
Pets can be scrolled to 105/110/115/120. You must have the Power Scroll in your backpack when you apply the upgrade. Skill caps are grouped as Magic and Combat.
Magic Skill Caps (examples, GM→120 training point costs)
- Magery: +200 TP
- Evaluate Intelligence: +200 TP
- Magic Resistance: +20 TP
- Meditation: +20 TP
- Focus: +20 TP
- Also scrollable (no TP listed): Necromancy, Spirit Speak, Spellweaving, Mysticism, Chivalry, Discordance, Ninjitsu, Bushido
Combat Skill Caps (GM→120)
- Wrestling: +200 TP
- Tactics: +200 TP
- Anatomy: +20 TP
- Parrying: +20 TP
- Healing: +20 TP
Skills with No Power Scrolls
Cannot be raised above their inherent/tamed cap:
- Poisoning
- Hiding
- Detect Hidden
(Example: Rune Beetle can spawn with 120+ Poisoning; other pets you add Poisoning to cannot exceed GM.)
Animal Training Abilities
A pet may take up to 3 total options across the four categories, with the following limits:
- 1 Magical Ability
- 1 Special Ability
- 2 Special Moves
- 1 Area Effect
You still only get three total picks. Some “Mastery” magical packages consume all ability choices (see below).
Magical Abilities
Selecting a new magical ability replaces any existing magical ability.
Basic schools:
- Discordance
- Magery
- Necromancy
- Spellweaving
- Mysticism
- Chivalry
- Bushido (Tokuno-native Magical creatures only; also grants Whirlwind Attack)
- Ninjitsu (Tokuno-native Magical creatures only; also grants GM Hiding)
- Poisoning (any pet may learn; unlocks extra poison-related choices)
Mastery Packages (consume all ability choices — no Special/Area/Special Move picks allowed in addition):
- Piercing: grants Bleed, Armor Ignore, Paralyzing Blow + Pierce & Thrust masteries
- Bashing: grants Disarm, Paralyzing Blow + Heightened Senses & Shield Bash masteries
- Slashing: grants Nerve Strike, Armor Ignore, Disarm + Focused Eye & Onslaught masteries
- Battle Defense: grants Mortal Strike, Concussion Blow, Disarm + Toughness & Stagger masteries
- Wrestle Mastery: grants Disarm, Paralyzing Blow + Knockout & Rampage masteries
Special Abilities
(Some require specific classifications.)
- Angry Fire — heavy fire attacks
- Conductive Blast — reduces Energy resist
- Dragon Breath — fire damage based on target health (Magical only)
- Grasping Claw — lowers Physical resist; physical damage (Clawed only)
- Inferno — surrounds targets with fire; lowers Fire resist
- Lightning Force — Energy damage
- Mana Drain — drains nearby targets’ mana
- Raging Breath — fire DoT
- Repel — reflects incoming damage
- Searing Wounds — reduces effectiveness of healing
- Steal Life — energy damage returns health over time
- Venomous Bite — poisons nearby targets (requires Poisoning)
- Vicious Bite — festering DoT on approach (requires Poisoning)
- Rune Corruption — reduces damage resists (Insectoid only)
- Life Leech — leeches life on hit (Necromantic only)
- Sticky Skin — slows attacker swing speed (Sticky Skin only)
- Tail Swipe — damage + para/confuse; lowers INT/DEX (Tailed only)
Special Moves
(Weapon-style specials unless noted. TP = Training Points.)
- Cold Wind — 100 TP (unique)
- Nerve Strike — 500 TP (adds Bushido skill; not its moves)
- Talon Strike — 500 TP (adds Ninjitsu skill; not its moves)
- Psychic Attack — 100 TP
- Armor Ignore — 100 TP
- Armor Pierce — 100 TP
- Bladeweave — 100 TP
- Bleed — 100 TP
- Block — 500 TP (adds Bushido skill; not its moves)
- Concussion Blow — 100 TP
- Crushing Blow — 100 TP
- Dismount — 100 TP
- Feint — 500 TP (adds Bushido skill; not its moves)
- Force of Nature — 100 TP
- Frenzied Whirlwind — 500 TP (adds Ninjitsu skill; not its moves)
- Mortal Strike — 100 TP
- Paralyzing Blow — 100 TP
- Whirlwind Attack — only from the Bushido magical ability
- Disarm — only via Wrestle Mastery / Battle Defense / Slashing / Bashing masteries
Area Effect Abilities
- Aura of Energy — Energy damage to nearby targets
- Explosive Goo — fiery spray; Energy damage
- Essence of Earth — Physical damage (requires Poisoning)
- Aura of Nausea — reduces SSI, HCI, DCI, FC of nearby targets
- Poison Breath — applies Lethal Poison nearby
- Essence of Disease — Poison damage nearby