Archery
“Stand over there and let me shoot this apple off your head. No, really — the apple.”
From a distant grove of trees, a lone archer raises a bow, takes careful aim, and with the twitch of a finger, drops danger at range. Archery rewards steady aim and dexterous fingers, and also counts toward a character’s ability to perform Special Moves.
Note: Gargoyle characters cannot learn or use weapons that require Archery.
Training
- 0–30: Purchase skill from a Warrior Guildmaster.
- 30+: Equip a bow/crossbow and gain by hitting opponents. See the Melee Training Guide for detailed routines.
Weapons Overview
Archery offers two families of ranged weapons: bows and crossbows.
- Bows: Slightly faster fire rate and typically a wider firing arc; consume Arrows.
- Crossbows: Slower but hit harder per shot; consume Bolts.
- Elven Composite Longbow: The only Archery weapon that can be used with Poisoning (via Serpent Arrow).
- Quivers: Strongly recommended for any archer (ammo management and bonuses).
- Two-Handed: All Archery weapons are two-handed unless they have the Balanced property.
Archery Weapons
| Type | Base Damage | Range | Ammo | Primary Move | Secondary Move | Weapon Speed |
|---|---|---|---|---|---|---|
| Bow | 15–19 | 10 | Arrows | Paralyzing Blow | Mortal Strike | 4.25s |
| Composite Bow | 16–20 | 10 | Arrows | Armor Ignore | Moving Shot | 4.00s |
| Elven Composite Longbow | 15–19 | 10 | Arrows | Force Arrow | Serpent Arrow | 3.75s |
| Magical Shortbow | 12–16 | 10 | Arrows | Lightning Arrow | Psychic Attack | 3.00s |
| Yumi | 13–17 | 10 | Arrows | Armor Pierce | Double Shot | 3.25s |
| Crossbow | 18–22 | 8 | Bolts | Concussion Blow | Mortal Strike | 4.50s |
| Heavy Crossbow | 20–24 | 8 | Bolts | Moving Shot | Dismount | 5.00s |
| Repeating Crossbow | 11–15 | 7 | Bolts | Double Strike | Moving Shot | 2.75s |
Crafting: All Archery weapons and ammunition can be crafted by Bowyers (Fletching).