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Arms Lore

Arms Lore supports crafting and (formerly) item assessment. While any character can now read condition from an item’s tooltip, Arms Lore still provides crafting bonuses to weapons and armor.


Basics

  • Professional Title: Warrior
  • Skill Cap: 100.0
  • NPC Trainers: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster, Warrior Guildmaster.

Arms Lore was upgraded in Publish 44; it’s no longer a “useless” skill.


Crafting Bonuses

Applies to exceptionally crafted gear and stacks with Runic Tool properties.

  • Weapons (metal or wood):
    DamageIncrease_bonus = floor(ArmsLore / 20)% → up to +5% at 100.0
    (Siege Perilous: floor(ArmsLore / 12.5)% → up to +8%)

  • Armor (leather, metal, wood):
    RandomResist_bonus = floor(ArmsLore / 20)% → up to +5% at 100.0
    (Siege Perilous: floor(ArmsLore / 12.5)% → up to +8%)


Training

Active

  • 0–30: Train at an NPC (Blacksmith, Armorer, or Warrior Guildmaster).
  • 30–100: Use the skill repeatedly on gear. Gains can occur every use; expect ~25 hours to GM.
    Speed-ups: Scroll of Alacrity, or train while discorded by a Satyr.

How to use (active): 1. Trigger Arms Lore (macro, skill gump, or skill list blue button).
2. Target a weapon or armor piece.
- Failure: “You are not certain…”
- Success: “You study the item in an attempt to learn more about its craftsmanship and use.”

Hands-free loop idea: Craft ~200 daggers, secure them, then use a macro that targets “by type” to cycle through nearby daggers.

Passive

  • Gain Arms Lore while crafting weapons or armor via: Blacksmithing, Tailoring, Carpentry, Tinkering, Bowcraft.
    (No gains from shields or ammunition.)

History

  • Pre-Age of Shadows, Arms Lore was required for Wrestling specials Stun and Disarm (requirement removed).
  • The messages below are from the old assessment system (kept here as legacy flavor).

Legacy Assessment Messages

Durability

Condition of Item Message
100% Brand new
90% Almost new
80% Barely used, with a few nicks and scrapes
70% Fairly good condition
60% Suffered some wear and tear
50% Well used
40% Rather battered
30% Somewhat badly damaged
20% Flimsy and not trustworthy
10% Falling apart

Effectiveness of Armor

Armor Rating Message
31+ Is superbly crafted to provide maximum protection
26–30 Offers excellent protection
21–25 Is a superior defense against attack
16–20 Serves as sturdy protection
11–15 Offers some protection against blows
6–10 Provides very little protection
1–5 Provides almost no protection
0 Offers no defense against attackers

Effectiveness of Weapons

Average Damage Message
26 Would be extraordinarily deadly
21–25 Would be a superior weapon
16–20 Would inflict serious damage and pain
11–15 Likely hurt opponent a fair amount
6–10 Would do some damage
3–5 Would do minimal damage
0–2 Might scratch their opponent slightly