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โš”๏ธ Swordsmanship

  Type Damage Move 1 Move 2 Speed
  Bladed Whip 13 - 17 Bleed Attack Whirlwind Attack 3.25s
  Bokuto 10 - 12 Feint Nerve Strike 2s
  Bone Harvesters 12 - 16 Paralyzing Blow Mortal Strike 3s
  Broadswords 13 - 17 Crushing Blow Armor Ignore 3.25s
  Butcher Knives 10 - 13 Infectious Strike Disarm 2.25s
  Cleavers 11 - 14 Bleed Attack Infectious Strike 2.5s
  Cutlasses 10 - 14 Bleed Attack Shadowstrike 2.5s
  Elven Machetes 11 - 15 Defense Mastery Bladeweave 2.75s
  Katana 10 - 14 Double Strike Armor Ignore 2.5s
  Longswords 14 - 18 Armor Ignore Concussion Blow 3.5s
  Pickaxes 12 - 16 Double Strike Disarm 3s
  Radiant Scimitars 10 - 14 Whirlwind Attack Bladeweave 2.5s
  Scimitars 12 - 16 Double Strike Paralyzing Blow 3s
  Skinning Knives 10 - 13 Shadowstrike Bleed 2.25s
  Viking Swords 15 - 19 Crushing Blow Paralyzing Blow 3.75s
  Wakizashi 10 - 14 Frenzied Whirlwind Double Strike 2.5s

"Fear me! I am a master swordsman! I dance with my finely polished blade! I swing grand arcs above my head! I twirl my sword with grace and... ouch!"

The fine art of Swordsmanship is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air โ€” and other, less vaporous things...

The benefit from increased levels of swordsmanship is a greater chance to hit your target. Other melee factors, like damage and swing speed, are governed by other statistics, in this instance strength and dexterity, respectively. This skill also counts towards your ability to perform Special Moves.

Swordsmanship also benefits from a Mastery: Warrior's gifts, Onslaught and Focused Eye.

Training

From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a sword in hand and hit opponents. For more details on training Swordsmanship or other melee skills visit the Melee Training Guide page.

Weapons

The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.

Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependent on your character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).

Note: ANY weapon can have poison applied to it with poison mastery, and ANY weapon can use Injected Strike.

Two Handed

  Type Damage Move 1 Move 2 Speed
  Axes 14 - 17 Crushing Blow Dismount 3s
  Bardiches 17 - 20 Paralyzing Blow Dismount 3.75s
  Battle Axes 16 - 19 Bleed Attack Concussion Blow 3.5s
  Bladed Staves 14 - 17 Armor Ignore Dismount 3s
  Crescent Blades 12 - 15 Double Strike Mortal Strike 2.5s
  Daisho 13 - 16 Feint Double Strike 2.75s
  Double Axes 15 - 18 Double Strike Whirlwind Attack 3.25s
  Executioner's Axes 15 - 18 Bleed Attack Mortal Strike 3.25s
  Halberds 18 - 21 Whirlwind Attack Concussion Blow 4s
  Hatchets 13 - 16 Armor Ignore Disarm 2.75s
  Large Battle Axes 17 - 20 Whirlwind Attack Bleed Attack 3.75s
  No-Dachi 16 - 19 Crushing Blow Riding Swipe 3.5s
  Ornate Axes 17 - 20 Disarm Crushing Blow 3.75s
  Paladin Swords 20 - 24 Whirlwind Attack Disarm 5s
  Rune Blades 14 - 17 Disarm Bladeweave 3s
  Scythes 16 - 19 Bleed Attack Paralyzing Blow 3.5s
  Two Handed Axes 16 - 19 Double Strike Shadowstrike 3.5s

See Also

  • Macing
  • Archery
  • Fencing
  • Wrestling
  • [http://guide.uo.com/skill_40.html Swordsmanship page on UO.com]