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War of Shadows

Introduced with Publish 56, ended in Publish 58. Part of the Warriors of Destiny event cycle.

  • Factions cities will come under attack in Trammel by the forces of the Shadowlords
  • Capturing a town sigil in Felucca allows the Trammel city to be invaded
  • Sigil must be captured by a Chaos faction, either Shadowlords or Minax.
  • Up to three towns can be invaded at a time
  • Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
  • A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
  • All Felucca faction cities will have their guard zones removed, becoming warzones
  • Affected cities for the invasion:
  • Britain
  • Skara Brae
  • Magincia
  • Minoc
  • Moonglow
  • Trinsic
  • Vesper
  • Yew
  • Players logging into a town under invasion will be relocated to Jhelom
  • Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
  • Invading forces comprised of three types:
  • Shadowlord allied monsters (new alliances, beyond just daemons)
    • Britain: Dragons
    • Skara Brae: Elementals
    • Magincia: Undead
    • [[Minoc: Plague
    • Moonglow: Void
    • Trinsic: Orcs
    • Vesper: Rogue Ophidians
    • Yew: Daemons
  • Army of Shadows (Humans and Elves)
    • Ranking and promotion system similar to the Ophidian Invasion
    • Four basic types
    • Warrior
    • Ranger
    • Mage
    • Healer
    • Ranks
    • Recruit
    • Scout
    • Corporal
    • Lieutenant
    • Captain
    • General
  • Corrupted townspeople
    • Hatred
    • NPCs aggressively attack players and other NPCs
    • Falsehood
    • NPCs attempt to steal from players
    • Each NPC can only steal one item, normal theft checks apply
    • Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
    • Cowardice
    • NPCs flee from players
  • Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
  • Loot
  • All invasion monsters and army members drop faction silver
    • 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
    • Silver is multiplied by rank within the army
    • Rare bonuses possible
  • All invasion monsters have at least double the normal loot
  • Army members drop special weapons and spellbooks with properties based on their rank
  • Army members drop exceptional loot at higher ranks
  • Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
  • Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
  • Both dragon races are intelligent, and cause all dragons, except for Swamp Dragons, to go wild in their presence
  • Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca